One giant leap for Snapdragons (or a brisk walk, in this case.):
There's an HD option that'll let you actually see the details of the texture map instead of just a blur, if anyone's interested. It's a little big for the blog, but it'll get pushed down eventually.
Sunday, May 17, 2009
Wednesday, May 13, 2009
Seams a little off...


Quick texture update on the Snapdragon. Not quite perfect yet, the seams are fairly noticeable and need some tweaking still, but overall he's made a leap from what he was. Random shots from the walk cycle, although he doesn't actually open his mouth in it. Just wanted a shot of that purple tongue~
Learned a lot about rigging from this.
Bowser Gone Wrong
Friday, April 17, 2009
Chunky.

Just some quick models. Went back and looked over the Snapdragon. Can't get trying to animate him out of my head, so started the (hopefully) refreshing task of trying to rig a full model for the first? Maybe second time. Not the most appealing thing on my list, but what can you do. Can't eat the cake without cooking.
Another model in the works. Based off of the interesting monsters of Ether Saga Online, with that Journey to the West theme. Must admit I'm a sucker for that whole Guardian/Monster Pet thing. Gonna give texturing him a shot, and hopefully match the style of the game. Incoming Swirlies~!
Also realized I never posted my first full attempt at texturing. Not exactly the most beautifully done, but I managed to figure out an alpha map for her crystal portions to make them semi-transparent. Small steps...
Wednesday, March 25, 2009
Mmm, monsters~
Wednesday, February 18, 2009
Beach Bums and Granny Bloomers
Monday, February 2, 2009
PuGs are terrible things...
Friday, January 2, 2009
Dog Fight!
Friday, December 5, 2008
Well, just finished off my entry for the Game Artisans Death Knight competition.
Tons of fun, amazing people with amazing work. Hopefully learned a lot, but there's always more to learn.
Biggest thing I think I've come to realize is my need to improve my colour theory. Definitely a lot more there that needs work, but it was a good experience, and I'll make the next models better each time I do it.
Tons of fun, amazing people with amazing work. Hopefully learned a lot, but there's always more to learn.
Biggest thing I think I've come to realize is my need to improve my colour theory. Definitely a lot more there that needs work, but it was a good experience, and I'll make the next models better each time I do it.
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